thanks! really helps a lot! very informative!
Posing, Silhouette, and Line of Action References
Getting strong posing, lines of action, and clear silhouettes in your animation are very important, and over my time in AM, I've found a few sites with some nice examples and discussions on these topics, and I figured I would share them with you all:
If you have any good references for posing, silhouettes, or lines of action and would like to share them, that would be awesome!
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Here is another great tutorial on Silhouettes and Line of Action from Flooby Nooby.
And here are some images from The Art of Griz and Norm
What a Gesture should be
Loose Fluid Tells a Story Try a red pen base to get line of Action Don’t be a slave to the model
7 Principles of Gestures
Line of Action Shapes Silhouette Space Exaggeration Extrapolation Story
Line of Action
What is the MAIN IDEA of the Pose? How do I represent that idea with a LINE? Show the main idea of the pose with 1-2 lines It’s a base for your drawing Harsher,Dynamic poses = Angles and straight lines Relaxed poses = curves and soft lines
Represent the pose in a simple shape Dynamic pose = Obtuse Triangle, Extreme Rhombus Relaxed pose = Semicircle, Relaxed Peanut
Needs to be clear/readable Should be able to tell what every part of the body is doing
The model in relation to 3D space Avoid always placing the feet on the same plane
Avoid a literal translation of the pose Push the pose Communicate the idea, not the pose
Draw animals from the model using the same pose Push past what you see for the idea/emotion
Tell a story with the pose What is the main idea of the Pose? How do I best communicate it?
[The Science of Drawing] v/s [The Soul of Drawing]
Anatomy -Emotions Light -Feelings Proportion -Ideas Technique
[Science of the Soul]
Draftmanship vs Vitality Tedium =/= Sophistication Realism =/= Quality
How to do a Gesture drawing
Observe the pose for 10 seconds Try to find the main idea/feeling of the pose Grab a loose basic drawing or a small thumbnail Push that pose No one will know you changed it! Emphasize the pose, don’t always make it dynamic Use the model as a jumping off point Go with your first impression
Tips on tapering by Dave Pimentel
Great tips in this post: http://www.timrudder.com/animationmentor/complexity-vs-simplicity-glen-keane/